The Future of Virtual Reality Gaming – GDC 2016

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VR’s gaming leaders discuss what the future holds for the promising platform. ———————————- Follow IGN for more!

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45 Comments

  1. Although the gaming industry will play a large part in the development of VR, it's not the only thing that this tech was made for. VR is also intended the introduce a new way of communicating with computers and with other people.

  2. I live in a nice house with a garden and plenty of space, but if vr becomes like the matrix I would simply move into a tiny studio apartment and plug myself into the vr environment a few hours every day. I think society would become extremely minimalistic and environmentaly friendly, besides, not having to spend so much time cleaning and maintaining my house would make my live so much more comfortable.

  3. Integrated gaming similar to the hyper reality video would be awesome. With a jet pilot type helmet and gaming suit that vibrates stimulating certain pressure points that simulate the effects of the real thing. There really are so many ideas.

  4. anyone ever thought that maybe we are in a virtual reality and that this virtual reality is getting so complex that one day we can simulate a virtual reality that is exactly the same as our reality and then one day it will become like this reality where the simulations in that reality can create another virtual reality in our virtual reality in our reality?

    yeah me neither

  5. +IGN I have an idea for a VR device called the "Virtua Pod". This device can allow you to enter the world of the game you're playing. The pod will allow you to see, feel, smell, hear, and even taste the environment. Your mind will be the object in control of the game. And this device can play downloadable games, cartridge games, and optical disc games. From any console that can support either. All outside interference will be blocked out, and anything that anyone wants to say to you will be recorded in the message system. You can even play handheld games on it. So you can finally touch a Pokémon.

  6. The major hurdle is not the price point of the VR headsets themselves, it's the minimum hardware reqs for VR. The mass market is not committed to $1400 rigs for gaming.

  7. They need to have a microphone so you can talk even if it is set options in the game. When you make a choice in fallout saying that you cant take my son, you actually say it to choose that option. That would be almost true immersion.

  8. As I've said before, Toy box really needs to come bundled with every Rift Touch controller in-the-box. It's the ideal demo for showing off both VR motion controls and social gaming. So, I really hope Oculus does decide to bundle it with Touch.

  9. The "Rules/Guidelines" for first person VR games…

    Look straight…
    Look up…
    Look down…
    Look left…
    Look right…

    Look at your shoulders…
    Look at your elbows…
    Look at your wrist…
    Look at your chest…
    Look at your legs…
    Go cross eyed – Look at your nose…

    You wanna know the "Rules/Guidelines" for first person VR gaming?

    You've been living with them…

    The fact that no one has realized this and VR 1st person perspective is still a floating camera in front of the character model's head… is just plain sad.

    There's no "increased immersion" if all it is, is a TV screen unhealthily close to your eyes, just so you can control the camera with your head…

    VR isn't going to change a damn thing if people don't start getting basic shite right…

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