PlayStation Experience | Virtual Reality: A New Era for Games Panel




Earlier this year, Sony unveiled Project Morpheus, a prototype virtual reality (VR) system, to much excitement and critical acclaim. VR will offer PlayStation fans a …

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21 Comments

  1. Technology keeps playing with fire with this generation all we going to have is a bunch of lazy people in to virtual reality insane and this people making mas money is actually sick

  2. That was one of the best Q&A sessions I have seen so far. It felt honest, and truthfully I can't wait to see where the technology takes us especially in the engineering world, and education. We already use it in modeling for medical applications, but basic. It's good to see multiple giants pushing the tech forward.

  3. Im hyped BUT sony needs to FULLY open this up for all games, past and present  (like occulus rift does), if they do that (its only a display option x2 screens) THEN it will be fantastic .. But if sony cba with a tiny up'date and its game developers only may decide to add it last minute it will be a travesty, almost everyone i know want it to be like this, and work for TV too swel as Ps3

  4. Something simple that blew my mind the other day was when i found out  how headphones could be way more immersive. I was playing gta5, driving through  the desert-like county area and it began to thunderstorm. I had my good headset on and the weather sounds were great, but i accidentally had some of the cord from my headset pinned under my controller which created a little tension. This tension transferred the rumbling in my controller to the headphones on my ears. I this noticed when my headphones started to have a low rumble sensation that synched up with the game. I experimented with this using different tensions and it felt/sounded surreal. It gave the thunder 1000% more depth in ways i can't explain, and turned other sounds that would be normally be jarring into a completely new experience. I think the concept of headphones with a rumble feature would go perfect with this medium of VR.

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