How UNREAL ENGINE 5 Could Change Virtual Reality Games

How UNREAL ENGINE 5 Could Change Virtual Reality Games




Unreal 5 is around the corner so I decided to take a look at the upcoming engine features and how it could potentially change VR games of the future.

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About the Author: Virtual Insider

49 Comments

  1. Imagine this with a haptic suit, which if you touch anything you can feel it, so you can sit on it ecc. modern house for just a few hundreads or even thousands, tbh i rather be homeless and have this and wi-fi than living in a normal house, and also they could make a working pc on the vr thing and even next-gen consoles for free which are better than your pc, well, were not that far from that future, or maybe… were in vr googles and real life is fake lol, who knows.

  2. for me so far unreal engines nanite and lumen dont work for vr. more interesting they dont work at all in split screen or any other mode that features a second display of the same scene. hopefully they fix this but ive heard claims lumen will never be working for vr and nanites somewhat being fixed i guess maybe?

  3. "… needs a very power Solid-State Drive to work. This means it will be possible on the next-gen consoles, but might not work on a PC."

    I will acknowledge that consoles are developed at a monetary loss to the publishers, and that the hardware included in the current next-gen consoles was purposely picked to be superior to current "higher-end" PC technology (for example, the graphics card in the new Xbox is, on paper, better than an RTX 2080 Super apparently). I will also acknowledge that there are probably a LOT more people than the minority of us PC users would like to admit that still use older HDDs, and do not even own an SSD, in which case this would not work well on their computer. For those of us who actually enjoy keeping up with the tech though, a 500GB NVMe costs about $70 here, lol. Assuming someone already owns a PC that has an M.2 slot on the motherboard, and the only thing they need to buy to prepare themselves for the next generation of gaming is an SSD, that would be a much smaller investment than buying an entire new console. Though I will also add that most PC enthusiasts would knowingly spend thousands on the newest stuff just to say their computer is extremely expensive.

    That being said, if you are comparing a console to a pre-built, the console will win every time. Since a pre-built PC still needs to make the seller money, and consoles are sold at a loss to the publisher.

  4. This video is sad to watch now, since their water shader isn't going to work in VR. I also know Lumen won't be supported in VR, not 100% sure about Nanite, but I have a feeling chaos will not work in VR. It will be a lot of the typical processes for VR in UE5, besides the switch from regular particles to Niagara as the default.

  5. Hi, thank you for your unbeliveble contents. I'm beginners on UE4 VR. Please can you make tutorial to set up the water plug in on VR mode? I tried but the water with VR but it's no work good, I see black from one eye. I think that need setting rendering but I don't know how to fix for VR.
    thank you

  6. Nanite has essentially taken an algorithm from another company – it works by only displaying each visible pixel (line of sight) to each pixel to the screen. And yes it works stereoscopic and uses waaaaaaaay less power to run
    The company they took it from ironically every single game company said was a scam hahah

  7. Have you heard of Realfiction Holding? A Danish company that develops a true holographic display technology. (no glasses will be needed) With proof of concept and patents, they aim for the major display-manufacturers to have the technology in their screens for sale at low cost as early as 2023.

    https://www.realfiction.com/innovation

    New technology that will revolutionize the way we watch television? in addition to being able to display holographic images, a major upside is that the technology requires 80% less electricity than ordinary displays resulting in huge savings of approximately USD 7.4bN, 1.34% of the electricity production equivalent of 56 TWh of electricity and 25 million tons of CO2 only in the United States.

    Their technology is completely unique.

    "Realfiction previously announced that novelty searches from both Budde Schou and the Danish Patent and Trademark Office were carried out. Neither Budde Schou nor the Danish Patent and Trademark Office found any known techniques which challennged the novelty of the ECHO technology."

  8. engine doesn't matter, what matters is the eye tracking need to be the golden standard in vr, so PCVR can stand on equal terms with FlatScreen PC, and Stand alone VR can stand on equal with playstation console… graphics wise

    a day where we can run cyberpunk 2077 in a stand alone VR headset is the day VR rules, and become as mainstream as console

  9. The weak part of ue is the physic system. They do not have accurate physic simulation because the physic itself depend on tick rΓ‘te. Turning sub steping on will likely solve the problem but it will greatly impact the performance on vr. If you want a vr physic game, simply go with unity. About the rendering, you can forget all of this. Ue5 or 4, it does not matter, because vr game use forward rendering (its the rendering of mobile game), so either unity or unreal, the game quality will be the same and depend on the asset, not the engine.

  10. Well I know it's Official release date is Later this year but the Preview Edition is supposed to be available early 2021, doesn't say what month but I'm interested to check out the preview and I'm hoping that it's available sometime over the next few months.

  11. Nanite is going to end up meaning a lot of indie games will end up 100s of gigabytes in size due to new developers not bothering with model optimizations. Film quality models can be gigabytes in size.

  12. Someone's a Deus Ex (Eidos Montreal) fan.
    I swear I don't have the Adam Jensen statue from Mankind Divided on my desk staring at me while I work in UE4 and try to expand my C++ skills……..

  13. The real reason VR games don't have great graphics has nothing to do with the game engine and everything to do with the speed of our current hardware. In fact, UE5 will make it harder for us VR developers because we don't' have the compute power available to push these features in VR. We will have to stick with the forward renderer for the next 5 years at least.

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