Dying Light 2: Our First Hands-On Preview

Dying Light 2: Our First Hands-On Preview



We got to play four hours worth of a PC build of Dying Light 2. Check out our full preview for our thoughts and impressions on the game’s new day night cycle, …

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27 Comments

  1. Not worried about the health bar, if you can't remove it then the devs will after hearing about it from us. Thought they were fixing the floaty jumps, but doesn't look like it yet. Don't like the watch in the HUD, that kind of thing is why we have a clock on the wrist… Checking time by looking at the arm is just… Doesn't compare at all. Perhaps you can do that and remove the HUD clock? Feels more like Dead Island now, something like that?

  2. Is it just me or did they design the HUD with inspiration from Horizon Zero Dawn with the health bar, equipment, objective marker etc.

  3. What with the gaming devs and health bars/levels it doesn't not have to be it every game. That, the nerfed night cycle, no sprint button, floaty jumping, lack of enemy destruction or look variety so far.
    Now Im worried, it's like they're erasing things that made the first game special, making it more hand holdy and losing detail

  4. Definitely looks dated already certainly not next gen hope the gameplay makes up for it. Also do the Devs ever check YouTube comments ? They should.

  5. I’m gonna miss the high intensity of the night cycle but this looks great. Why are all of you guys focusing on the health bars, big deal, get over it. Learn to appreciate what you get lol this game looks rad

  6. "Dying Light 2 has a distinct visual style"
    It literally looks like every other post-apocalyptic game.
    It even took me a sec to realise they were showing Fallout 4 footage at one point lol

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