Elden Ring: PS5 vs Xbox Series X | S Performance Review

Elden Ring: PS5 vs Xbox Series X | S Performance Review



This Elden Ring Performance Review tests the PS5 and Xbox Series X. Elden Ring releases this week, and we managed to go …

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39 Comments

  1. For a game that looks like an early ps4/xbox one game, im surprised it isn't hitting a locked 60fps on either platform lmao. Forza horizon 5 and horizon forbidden west are significantly more visually stunning games than this and is hitting the 60fps mark way more than this game.

  2. You are telling me this game is not a consistent 60fps on PS5 and Series X!? Are you kidding!? HFW is ten times more graphically demanding and haven't dropped a frame in 60fps performance mode. These "next gen" consoles are already sweating to provide what was supposed to be a starting point for them!

  3. Hard to believe that the game looks and plays better on the ps5, it has to be an optimization problem, XSX could do It better without problems

  4. So it runs better on ps5, is anyone surprised at this point? Microsoft lied about Xbox being the world's most powerful console and then brain dead ate it all up. 😆😆

  5. I'm wondering what it is about this title that makes it run so poorly. It isn't a bad looking game, but its not that great either. Horizon FW is more intensive graphically and still manages to consistently hit 60fps in performance mode.

  6. VRR/Free/Gsync is amazing on PC where you have a thousand different hardware configs.
    But on console, a developer has every opportunity to optimize their game for a fixed hardware spec.
    VRR should not be a crutch on console
    It's a nice perk, and it can smooth out some sync hiccups to help frame times, but it's not a miraculous cure all for all fps fluctuations.

    And on console, VRR must not be a crutch to achieve adequate frame delivery. Optimize better first, before external display factors.

  7. So in summary , this game best played in PS5 being the most powerful and optimized hardware for this game , followed by Xbox X, series s and last ps4 pro

  8. Please explain the framerate comparison at the bottom of the side-by-side screens when they aren't even displaying the same images. How are the green and blue lines meant to be showing the relative frame rates of the two consoles when they apparently aren't even playing the same part of the game? I'm sorry, but that makes absolutely zero sense.

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