Who is the Meta Quest Pro for?




The Meta Quest Pro was announced, but who is it even for? In this clip, Marques, Andrew, and David discuss the new product and …

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39 Comments

  1. Then last 30 seconds explain it all. Brilliant. Thats how I look with my quest 2 on. When I was still using it. Looks to me like 3D tv? Years ago the totally new hot shit and now? Whats wrong with the real world? And real legs? I love legs.

  2. With getting it down to the size of glasses, I think it is more a comfort thing than a style thing. They won't look exactly like glasses, they'll look similar enough to them and be as comfortable as glasses. All it will take is Apple releasing something like that to make it fashionable regardless of looks

  3. I work for Walmart and they have had VR training for employees for years. Including the Active Shooter experience 😅 the latest training is for the new Delivery Driver position. So far the feedback is pretty neutral but older associates get motion sickness and have some trouble navigating the headset

  4. Multimonitor is the wrong abstraction, and is a vestige of using hardware monitors. If you look at some of the Apple VR concept renderings you see individual floating windows, not screens. That’s the right way to go for “flat” information. Also I half expect Apple to say controllers suck and you just use your hands. As far as signing up for avatars, IT will do that for you as part of onboarding, just like you get a slack account now with a generic avatar. Won’t be a problem. I bet it will be easier to drop into a meeting in VR than trying to set up Zoom in a browser. In the metaverse, the meetings are first class platform activities with tight integration with the OS instead of some app you run in the browser from a third party. The metaverse is all about meeting with people, unlike the desktop paradigm. Really, I think the trick will be getting the network effects right so that it’s more convenient to have the headset on all the time, because that’s where people are. You don’t even have to find the meeting room, just put the headset on. When all your apps are running inside of it, easier to just keep it on.

  5. Mark Zuckerberg believes in the Metaverse. As he flushes billions of dollars down this cartoon rabbit hole.

    And, well, pretty much no one else..

  6. What META is trying to do right now in its desperation to avoid complete failure, someone else will use as a template over 10+ years to build a real service!

  7. I used to do developer tech support and we all wore headphone with microphones when taking calls. We started to notice that other employees wouldn't bother us with when they saw we had our headphones on. So we'd started to wear our headphones anytime we didn't want to be bothered even by our boss. So I can see people wear VR headsets for same reason, leave me alone.

  8. Honestly I don't see VR meetings being as useful of an application as much as using these VR devices for Safety Training in Industrial fields. Arc Flash Training, Welding, training on new equipment etc.

  9. I think this is progressing how cloud gaming is, developers and companies really want it, BUT consumers are just not there. People love the idea of sci-fi In a movie but for whatever reason, we don't actually want it in real life. Us as humans are the reason why we cannot progress technology at a faster rate because the only time you see huge pushes is when it's military or medical use tbh. I think smartphones have been the only tech in the last 20 years where it's been pushed hard by consumers.

  10. With a price like that it's only for corporations and rich folks right now but when the price drops and there's a mass production then it might become an everyday household item.

  11. Regarding "IT managers and people that have a budget", it may depend on the industry. In my industry, in every company I've been in, new tech is the LAST of their priorities. Their budget, which they have to justify and fight for, would go towards things that are TRULY needed (like tech infrastructure, developing systems, etc…). They'd look at VR and say, "Oh, $1500? How does that turn into hard profit?" (not "employees like it, therefor it's valuable enough to spend $1500 time X amount of employees")

  12. Do you think this tech will scale? like 10 years ago most giants made a bid on AR Glasses, why do you think they change its pants on the fly? after spending so much on AR which is in the pocket or even in the car. May be for medicine or design , but defiantly not for a mass market

  13. i really want to see more videos of the multimonitor passthrough– it is the only reason i would buy the meta quest pro… would be cool for my work laptop.

  14. I think VR will be crazy hard to sell as a general work solution to replace zoom. Workers don't even want to turn their cameras on….Being forced to wear a large device on your head would make a lot of people quit.

    I am bias though. If I wear a VR headset for more than 5 mins I get physically ill. I hope Meta fails so I can keep my dramamine cost in check.

  15. The "Metaverse" is coming, whether people like it or not. The thing that Zuck is trying to achieve is he want's Meta/Metaverse to be synonymous with Virtual Reality. I don't think it's gonna work out like that. The day the Metaverse becomes mainstream is the day that no one owns it, just like how the internet works today.

  16. I think it’s all about the headset, if they they can make it as close as possible as actual glasses then it could skyrocket

  17. I've tried using several VR headsets but I they just give me headaches and I find it really difficult to see things properly. Not for me. Plus I find the idea of the metaverse a bit creepy, why does big tech push us to make things virtual and remove proper human contact?

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