Still Skeptical of V.R. – Five Challenges for Virtual Reality – Extra Credits




VR is extremely impressive and super cool, but even when it hits the consumer market, it still faces a lot of challenges keeping it from full mass-market …

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  1. It'll be interesting to see if the Oculus Quest can solve some of these problems.. At $399 for all the hardware you need, no expensive PC involved, it makes VR significantly more affordable for the average consumer. And I think Oculus has so far done a great job at getting lots of good games developed for their platform, including AAA games by big devs, so I'm no longer worried about that. Plus, I've already been playing several games that I'd consider killer apps for VR, this year.
    Also, from what John Carmack said during his OC5 keynote, the Go is on track to be their best selling headset yet, and people who own a Go come back to use it more frequently than people with a Rift. So these stand-alone mobile headsets that are easier to use and cheaper, might be where the average consumer ends up going when it comes to VR.

  2. Commenting on an old video, cause… I want to.
    I think, really, the biggest problem VR faces is a problem of how people view it. I think it's being treated as a peripheral, an add on to our current experience. And, I don't think it is that.
    It's treated like, say, adding a joystick to a controller; suddenly you have smoother movement… But, it's more like the idea of moving pictures on a screen using input from a controller; suddenly you have video games.
    That is, it's not a peripheral, it's a new medium.
    I think, honestly, what it's going to take for VR to really work is to stop worrying about immediate 100% adoption. Some company needs to be brave, and step forward, and make a VR-only console. And it needs to realize that that console is probably going to fail.
    But, that company is going to learn so much from that failure that, I would bet lots of money that the second version of that console would end up being the biggest console in history. It's just going to take a company brave enough to set up a VR market, and figure out what exactly that market wants. Let a hardcore VR market form, and figure out what they need. (Let the porn industry in a little, make millions… just saying).

  3. what if the Vr-Headset producers start to have a partnership with the VR-Sparetime Halls?
    I mean they could help fund some publicity and im return the public VR guys will do some publicity in their facility?

  4. VR motion sickness is mitigated by a high end PC with a 1070 or above graphics card. Of course that is expensive but it does make a difference. Over time, the headsets will be wireless with the cpu built in so you won’t be tethered. 6 degrees of freedom also helps reduce motion sickness. Most people aren’t going to want to play a first person shooter for more than 30 minutes in VR. It’s fun but exhausting on the body and brain. VR won’t become mainstream until it becomes comfortable enough for non-gamers (women, parents, business people) who want to use it for social applications. Soon they will be able to create 3D models of your face so that you will be able to see and interact with your friends and family in VR. Want to visit your son while he’s away in college? VR. Want to see your grandkids without getting on a plane? VR. Want to watch a big game with a group of old college buddies? VR. Want to go shopping with your mom who lives in Arizona? VR. Long distance romance and dating? VR. Want to have a weekly company meeting with people who work from home? VR. Fantasy sports, music events, dance raves, sex, online sports bars, ping pong tournaments, etc. And then there is education where you can attend a virtualized lecture hall at Harvard without getting out of bed in Oklahoma City. Facebook is hopefully looking at VR as a social platform for non-nerds, not a gaming platform.

  5. As of 2018, there are a lot of killer-app VR games/software out there, some of them even free!
    Beat Saber, Gorn, Rick & Morty, Elite Dangerous (VR is extremely different than its regular version), HHH, Fallout 4 VR,
    And with free ones: Rec Room, Waltz of the Wizard, Cave Digger, The Ranger: Lost Tribe and Blocks.
    With more pieces of tech available, you can grab a VR headset with lesser money than before and play even more games than before too.
    The list of new VR games exploded in the last two years and I hope more great games are going to be available.
    It's treated more as a separate gaming platform, rather than a peripheral.

  6. All these comments about VR are going to seem pretty funny 10 years from now. Like the people who didn't "get" video game consoles, home PCs, The World Wide Web, iPods or Smartphones. People who are entrenched in the status quo thinking rarely see value in a new tech paradigm…until it becomes obvious. The new kinds of gameplay opportunities VR opens up are very compelling and the engineering/design challenges are not insurmountable. As someone who has spent time with VR I'm very certain that this tech will power a multibillion dollar industry in 10 years time.

  7. Nobody asked for VR to involve standing up and waving your arms around. What ever happend to the dream of being more immersed in your games? Why can’t we just have good VR with traditional controllers?

  8. Hey guys, I would really love it if you did a followup on this one. I get a lot of insight from this show and I've been playing VR for about 2 years now. A lot of the problems you mentioned have been addressed, some are still there, and of course, plenty of new ones have popped up as well. Cheers!

  9. VR needs somone to come up with a cheaper headset which is used sitting in small rooms on a rotating chair and easy to developp to.
    So many people whold buy it beaucause it's cheaper and devellop games for it.
    But i think the biggest work has to come from game designers to makes games that works in vr: VR is designed for 1st persone games but fps are not curently good on vr because of aiming systems.
    How about a gunstyle controler? More developpent work, more risk and no guarantie it would be good anyway. Wee need ideas.

  10. have you watched sword art online ever wanted to live in a virtual world look no further then the human connectome project eat sleep play live video games

  11. Hmm… How about somone makes "world business"
    And somone votes "start producing VR and we buy it"
    And there's stuff like "able to go under _$ if __ then buyed"

  12. I could see spending $300 for a VR HEADSET for a game with long-term playability. I played COD GHOSTS online with others when it first came out, I still play a private match a lot just tweaking this or that to see if I can get my kill levels up. SO, I could see myself buying a 3 or 4 hundred dollar VR UNIT, and a 6 Hundred dollar gaming system with my tax return, if, I could get a few games I could play with others, was really great, and I could play over and over for years. But if the game were 100 hours and you were done with them, never gonna happen, I'd just stick with my PS4.

  13. My dad surprised me with an Oculus Rift a few years ago for my birthday. I wasn't too excited about it, but I was willing to give it a shot. (He was probably a lot more on board with this VR thing than I was, but he still treated it as something for me.)

    So.. I went ahead and set it up. I made an account and I was ready to give it a go. But then… it wouldn't let me.

    After a week or so of troubleshooting, we found out that my gaming laptop's specs are just barely under the minimum technical requirements. We went to PC Laptops to get the necessary modifications, but it turns out that my computer isn't a model that can be upgraded.

    My quaint little gaming laptop is the most powerful computer in the household, which means that we would have to flat out get a new computer in order to use this expensive headset that probably won't be good for more than a few games that we play once and never come back to.

    We sold the Oculus on eBay and my dad just gave me the money instead.

  14. What VR needs is a hit game that only works with VR, preferably a single headset (in my opinion vive, but honestly any room-scale one is great). if it takes the internet/industry by storm, that should be enough to get it going.

    granted this almost definitely wont happen, but its nice to hope

  15. Update as of February 2018: Oculus recently had a sale on the Rift that brought in many new users, and PSVR is industry standard for VR. The unreal Engine has full VR support, and VR is not only being explored from a gaming angle, but from and art and film angle as well. Youtubers are promoting VR hard, and additional industry software from Oculus and Google are diversifying the market of interest for the peripherals. The community so far seems generally supportive, and VR has an optimistic future, though I would not say it has reached any critical mass adoption.

    Also, VR lives up to the hype.

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