What are Virtual and Augmented Realities?

What are Virtual and Augmented Realities?




A explanation of virtual and augmented reality. Includes a brief history and description of the differences. Music at 2:20 Twisted …

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About the Author: ColdFusion

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  1. AR/XR/MR whatever you want to call it is going to be part of our future. We already live in an augmented reality space… our social media on our phones and computers already extend reality. If you want to learn about how to make these (for the absolute beginner) then come on by! I make tutorial videos on this and would love to get some feedback! <3

  2. Augmented reality smart glasses have the potential to play an important role in the termination of asthenopia and myopia.

    Prevention of asthenopia
    Similar in principle to an ophthalmoscope shining light into the eye, the NED optical engine of AR glasses actively projects computer-generated images(CGI) onto the retina.
    1. Once any refractive errors are corrected, people of any age can receive the CGI clearly via the retina; this indicates that the light projected from the NED is indeed parallel light.

    2. Once the refractive error is corrected, the CGI carried by the parallel light is naturally focused on the retina without any accommodation.

    3. By extension of the accommodation-vergence reflex, no convergence.

    Therefore, there is no contraction of the ciliary and medial rectus muscle.

    So by using augmented reality glasses, humans can read at close range with both the ciliary and medial rectus muscles relaxed, and the eyes will never get tired.

    Prevention of myopia
    AR glasses can be turned into AR computer by appending a piece of opaque material on the front of the screen to turn the see-through display into a non see-through one and installing a personal computer operating system on its host.

    • The AR Computer is equipped with a light-transmittable part around the opaque display. The opaque display allows the user to face the sun and use sunlight as the background light source. The opaque display protects the eyeball and the macula, while the light-transmittable part allows the peripheral retina to come into contact with sunlight.

    • The AR Computer can be equipped with convex lenses around the opaque display. The convex lens can shorten the focal length of the light around the opaque display (i.e. the macula area) and change the light that is originally focused on the outside of the retina to the inside, turning the relative peripheral hyperopia into peripheral myopia.

    • With the head raised, the light-transmittable part of AR Computer provides a wide field of view, eliminating the phenomenon where the peripheral visual field is deprived when reading with the head down.
    Thus, the AR computer can simultaneously overcome all the major factors contributing to myopia.

  3. Hello, thank you for these excellent videos ! At the beginning it says this is episode 1 of a multi-episode series on AR / VR with Upload. Can somebody point me to the rest of the series? I looked in the playlists and couldn't find anything.

    So I searched AR / VR in the channel. I couldn't locate the rest of this series. Does it exist? Or maybe it was planned but never completed? Much appreciate any help locating the rest of this numbered series. THANKS !

  4. The problem with AR content creators is that they are creating content in 2D and not 3D….it has to be in 3D, otherwise, why would I even buy it?

  5. Very Soon!!! This Channel Is Awesome Predicted That Apple's Gonna Get On The AR Scape an
    Now Very Soon We're Gonna Have The Apple Glass

  6. Million Dollar Potential in Ruvol

    I have invented a Board Game [still unpublished and not yet out in the market] that is guaranteed to be far more challenging and exciting than CHESS. I called it “RUVOL.”

    Over time, Ruvol will surpass chess as the “Number One Board Game in the World.”

    Why am I so sure about this? Because I am an avid chess player myself.

    The weakness of chess is it always starts in fixed positions that the opening moves become “memorizable.” In fact, not a few have so mastered the moves that they can play against their opponents “blindfolded.” It is for this very reason that the great Bobby Fischer introduced his so-called “Fischer Random Chess,” where the starting position of the pieces is “randomized” to make the memorization of openings impracticable. Fortunately, it is also for this reason that I invented Ruvol where “every game” has been calculated to be a challenging one to play.

    HOW IS RUVOL PLAYED?

    Ruvol is played somewhat like chess. It is played by two players. It uses a board that is rectangular in shape but containing more number of squares than chess. It has equal number of pieces on each side of the board, where each type of piece moves in distinct ways. However, if the way to win chess is to checkmate the opponent’s king, the way to win Ruvol is to be able to cross a designated line.

    But there’s one big advantage Ruvol has over chess: The Ruvol pieces are randomly placed at the start of “every game” which makes it impossible for any clever player to memorize the moves.

    A MILLION DOLLAR POTENTIAL IN RUVOL!

    The people who play chess will be the same people who will play Ruvol. In my Google search, I learned there are around 800 million chess players in the world. These 800 million players comprise the “Total Potential Buyers” of Ruvol across the globe. At an average profit of just US$3 per set, the “Global Income Potential” of Ruvol then is US$2.4 billion. Assuming only 1% of it will buy each year, the annual global potential sale of Ruvol is US$24M.

    I AM LOOKING FOR AN INVESTOR!

    For the reason that I don’t have the resources to publish Ruvol on a global scale, you might be interested to “FINANCE THE PUBLISHING” of my Ruvol on a profit-sharing arrangement. Or better yet, just “BUY MY COPYRIGHT” and Ruvol is entirely yours. If interested, email me at: rodolfovitangcol@gmail.com.

    Thanks and God bless!

    RODOLFO MARTIN VITANGCOL
    The Ruvol Inventor

  7. I have figured out a way to literally slow down time using 'AR' in actual reality but there isnt any avenue to share my idea or even start working on it where im from. What can i do?

  8. Outside of playing games, or having pretend girlfriends, what would be some PRACTICAL applications for the 'real world' ??? Can it help cure Covid19? Can it do math homework for a HS student? Can it cure my prostate cancer ?…. What will be some practical applications that will benefit the public ? ? ?

  9. This is really interesting.I can imagine a future where people would snicker on generations and times like this for having a TV set. They would just have a AR TV that can be maximized and minimized in every way and every where needed. The integration of Tech in real world would be too awesome. Imagine having a vacation with VR simulated world. I'm jealous of future gens as they get to enjoy an amazing world. All these VR, AR techs we have right now is just gonna be primitive things.

  10. Now in the midst of 2020, VR beeing common place in 2025 does not seem to far fetched. Lets hope the same goes for AR.

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