PS5 VRR Update: Tests on Spider-Man, Bloodborne & More – Performance Review

PS5 VRR Update: Tests on Spider-Man, Bloodborne & More - Performance Review



The PS5 VRR update has arrived adding Variable Refresh Rate as an option for your PS5 games. We put it through it’s paces …

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29 Comments

  1. Meanwhile the digital foundry guys had a moody "talking heads discussion" like they were at a funeral. And didn't show any game footage in vrr.

  2. How is dynamic res scaling even working? Isn't it based on a set fps target? You are saying both res and fps are improved but if there was that much headroom to begin with why not just run it at high resolution at 60fps to begin with and than upscale to 4k from there. what was the point of dynamic res to begin with? More Precisely why was res scale lower before?

  3. Another reason why Bloodborne 2 NEEDS to happen. Along with a remastered first one. Hooo boy that would be a WONDERFUL day

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