Near-Perfect Virtual Hands For Virtual Reality! πŸ‘

Near-Perfect Virtual Hands For Virtual Reality! πŸ‘




Check out Lambda here and sign up for their GPU Cloud: https://lambdalabs.com/papers The paper “MEgATrack: Monochrome …

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50 Comments

  1. Force Feedback is an important issue. At least VR controller has vibration. Maybe we'll have to go back to the glove type for get better experience than controller.

  2. We couldn't barely imagine playing something using a VR with our computers or consoles. It just turned a reality ''yesterday'' and we're already improving it even more. For me it still expensive, but i don't know what we will witness in a few years. This channel always makes mego crazy with the possibilities of so many things.

  3. Giving the hand model some natural joint constraints on how far and where the fingers can move would at least prevent the weird finger glitching at the end.

  4. Kinda wonder how prolonged consistent exposure to vr redirection could effect our sense of navigation. Could it teach our brain to move our bodies in ways that don't correspond to our vision? Would that worsen or lessen motion sickness? Could it mess with our day-to-day sense of balance or awareness of body? Feel like there's a lot of interesting research to unpack with this technique.

  5. I wish there was a way to add objects in real world into VR so you do not bump into. Stereo vision and 3D reconstruction might be the key…

  6. my problem with this is that there's still not any touch sensation. I still think gloves are the best way to handle this. sensors at the tips of each finger could easily handle positional tracking, even with the hands occluded or out of frame, such as reaching behind you or above your head. With fingertip tracking and haptic gloves, you could pick up a virtual cube with buttons on each side, feel the cube and buttons, and even press them. It's going to be an incredible day when we can have VR experiences that let us feel the weight of virtual objects, clothing, and environment bounds.

  7. ok hear me out tho, aren't haptic gloves a better solution to hand tracking? tracking hand and finger movement could then be done with the gloves as opposed to working through an arbitrary camera system? also it allows for adding resistance to the fingers adding more depth to the experience

  8. Well I mean the oculus quest 2 has a guardian system so you can avoid objects. Also with the grabbing with your hands, you could just grab the gun like you would in real life; hold the gun itself with your middle, index and pinky fingers and should with your pointer finger. And just grab the gun to actually pick it up

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