Dwarf Fortress Review

Dwarf Fortress Review



Dwarf Fortress reviewed by Jon Bolding on PC. Infinitely explorable in its complexity and equally rewarding in the depth you’ll find …

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44 Comments

  1. It brings me joy to know that a new generation will get to experience this absolute masterpiece of gaming. What it lacks in graphical prowess it makes up in absolutely unmatched world detail and emergent gameplay. The stories of your failed dwarven colonies will stick with you far longer than your average AAA game. I'm glad IGN did this amazing game justice on its steam release. If you are on the fence, absolutely give it a try!

  2. 10-15 years ago IGN gave out like one 10 every year at most. Now they give them away like candy. Up your standards. Not to take away anything from Dwarf Fortress as I’m not necessarily talking specifically about this game. Just the fact that ign used to be more strict about what they gave a 10/10 and now the bar feels so low when you have more than 4 a year

  3. It's so funny reading some of these bewildered comments. They don't understand. How can a game with lo-fi graphics and aesthetics be hailed so greatly?

    You've got to understand. Dwarf Fortress speaks to many "older ages", both in its fiction and in a very real technical sense. There are so many modern conveniences designed to make a user's experience smoother, but this game is one that was built with a very different sensibility in mind. They weren't aiming for ease of use necessarily (although much of their work HAS been to make things easier in the engine they built over the years), they were aiming to create the most detailed simulation of a fantasy world. To literally take you there in a fashion, if you were willing to commit to seeing through the "matrix code" of the interface.

    There is so much detail under the hood. One dwarf can have religion, belong to several groups, be a major part of politics. They might have a fondness for butterflies and a distaste of certain foods. They can fall in love. There are whole weather simulations happening all around. Liquids can freeze. Items can be projected, a whole physics system is happening under the hood.

    There is so much goddamn detail.

    So when you look at this Steam version of the game, with "lul" features like mouse support, an easier to read interface….you have to understand that to bring the existing work of a decades-long project into a frontend and STILL retain all that underlying detail?

    Yeah. Masterpiece doesn't begin to cut it.

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