The Current Era of VR has JUST ENDED.

The Current Era of VR has JUST ENDED.




Hello and welcome to Tuesday Newsday! Your number one resource for the entre weeks worth of VR news! This one is one of the …

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About the Author: ThrillSeeker

39 Comments

  1. Hopefully this was an insightful episode, a lot of things may make a lot more sense. Welcome to the life-death-rebirth cycle of Virtual Reality. Also join in my discord server! Massive VR Community Christmas Party today! Discord.gg/Thrill

  2. The Metaverse with control and oversight by corporations and governments will never be able to draw enough people to be successful. The reasons is simple. If we cannot do things online virtually that would be against all the rules in real life, then its immediately boring. Online we want to offend, kill, rape, murder, harass, steal, and bully. That is what makes it fun. Its how we address primal instinctive and latent psychopathic needs. This is what Gaming has always been about. Its a release in a safe fantasy space where nobody can get hurt.

    This is why VR and Metaverse is not going anywhere. Its just not cool or fun. Sure some VR games are good but the whole wired headset is no fun for more then 20-30mins. The top places online will always be the ones that have the least regulation and control. Wherever the woke Government and Corporations are, is where we Gamers are not going to be. It has little to do with technology. Gaming is suffering now from a lack of quality stories and production despite the tech being better then ever. Much like in the same way that Hollywood no longer knows how to make good movies. Any kind of restrictions on behaviors bad or not, is what kills any online environment quick.

    The Government and Corporations desperately want to control whom we love, whom we hate, and so much else, but they have no way to reprogram our brains. At least not yet.

    I have 20 years professional experience in this area.

    If you want success you need to let the environment be wild and allow players and moderators to self police their own spaces without corporate or government oversight of any kind.

  3. Clickbait titles like this only add to the backlash against VR in the public mind because millions of people aren't going to watch your video which explains the opposite of the title, but they will see it as they are scrolling and it will influence their opinion of VR.

    PLEASE DO BETTER.

  4. i have a quest and think it sucks. i use it once every few months for short periods. thats just my opinion tho

    however i do think using Mark to advertise Meta is a huge mistake. the dude looks so fake and non human.. if thats what VR will make you like i do not want to be in VR

  5. Eh VR still got no games for gamer's at all compared to official console releases so until it has sufficient offerings to make a reason for me too I'ma Wait still to get into VR until it's actually got things to do in it

  6. It's in decline because I can't tell whether the reason my vision has weaked in the past year is because I just turned 40, or because I just been using the VR headset for 6 months. Bear in mind my vision was 20/20 just last year and I really thought my eyes were invincible. Whatever the reason, I haven't picked up the VR headset since; even as I love the tech, the games, and the possibilities.

  7. I've been waiting for VR for 40 years and it's amazing that it's finally here and getting better and better. That said, I have absolutely zero interest in Facebooks laughable attempts to join the party. They can re-name and re-brand all they want, it's painfully obvious that they don't have a clue how to make The Matrix or Sword Art Online happen. They seem to have watched Ready Player One and thought "yeah… okay that's it! that is what people must want!"

  8. As an HTC user… I find that there is not much out there in something AAA software and the AAA games that have been adapted to VR (Skyrim/NMS…) are kinda janky. It's also hard to sell VR unless you actually personally try it. It's like selling guitar Amps over youtube… there is a huge difference standing in the room with the Amp blasting your skin off vs a flat 2D audio representation on compressed video.

  9. Gartner h-c has rarely been right – vast majority of the time it is out and out wrong. Worst basis for trying to understand new tech adoption there is. Fundamentally, it is not possible to ex ante predict the broad adoption of any genuinely new technology.

  10. Appreciate the VR IS DEAD cycle. Having experienced what feels like every wave of this in my lifetime I can tell you alot of us are buying VR products just to make sure we get to the holodeck faster. Not even kidding.

    That being said, I actually like the current versions although I like most dont like the idea of having to suit up, and then being locked into the bulky, intrusive gear.

    It's still cool. It will continue to be at every improvement.

  11. This video is useless and throws around a lot of random and doubtful and unfounded predictions about the future of virtual reality. Meta is struck hard but vr is going great. There is plenty of headset and if you browse Reddit and dedicated forums it's full of Devs putting up new games and advertising their games every week.

  12. I would like to know how odd those gloves are, because I'm really interested in getting them from the short minutes you mentioned it here, I'm looking forward for your review video to decide if I shuold buy them or DIY a pair of LucidGloves whenever I can afford everything. Great video and thank you for providing us with the VR news Thrill <3

  13. Feels like a flawed theory. Seems more like "industry creates a product, people get excited, corporations try to cash in, product doesn't meet their expectations and is abandoned"

    The 2020 push towards the metaverse is the last stage. The next iteration is going to be lightweight AR

  14. Basically how the world's economic markets have operated since the beginning. It's all driven by human emotion. When you look at a chart, what you're really looking at is all the different levels of greed, happiness, desperation, & depression. That's why it's taught to remove emotion when becoming a successful trader. Garner effect relates to everything, because humans are emotional creatures 😆

  15. I think VR is incredible but right now it just feels like a VRChat experience and I'm in already an introvert so even though I do enjoy social spaces I'm also a gamer so I would rather be gaming while I'm being social and right now VR doesn't have too many games that appeal to me it's either a shooter or ragdoll sword simulator but there's no real like in-depth RPGs to keep me hooked I mainly played beat saber or one of the strategy games. I know there's like Skyrim VR but I already bought Skyrim almost very console and I'm not buying it again even if I really badly want to try the VR experience. And there's a VR mod but it's just a lot of work just to get it set up for something that's not like a flawless experience and a game that's so old So I just my headset gathers death sometimes until I'm ready to play some more beat saver but I spend more time on my gaming PC and my switch on my VR headset. I kind of use my VR headset as like a gamers way of working out primarily

  16. Thank you for keeping us informed on what's happening with vr, also, what game are you playing at the end of the video…much love from halifax nova scotia🇨🇦

  17. The best way to kill piracy is for the devs to offer the game for money and also a version that is free but comes with always on connection requirement and keeps game locked at 720p 30FPS.

    If there's performance room to spare on an individual PC the rest of the resources are used to mine crypto for the dev to recuperate losses.

    This method is attractive enough to skip piracy and enticing enough to buy the whole thing.

  18. I understand the points your trying to make and know the tech used to cost so much more, but for the love of God please never disrespect the 90% of consumers and fanatics who make up the VR community (who actually can’t afford anything good) by saying it’s cheap now. Thats bullshit and you know it. Cheap would be $60-$100 a headset, Not $500-$1500 and no possible chance to replace parts.

  19. 3:15 what Oculus had done up to and including the CV1 wasn't exactly revolutionary in consumer terms. They were basically re-engineering technology Vuzix built in 2008, just with updated hardware to support it.

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