THE WORST GADGETS IN BRAWL STARS… (DON'T WASTE GOLD)

THE WORST GADGETS IN BRAWL STARS... (DON'T WASTE GOLD)



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About the Author: SpenLC - Brawl Stars

31 Comments

  1. i agree with everything on this list but i disagree with gus's and tick's gadget. gus's gadget gives you really good value with the first starpower and 15% of your hp isn't that big of a deal you can use it at the beginning of a match and heal up while approaching the map's center and also i think it is more reliable in close encounters since you don't require a ghost. the tick gadget isn't as good as the other one but just in case the enemy team has no way of approaching or hurting you it could be worth switching to the other gadget to at least get some use.

  2. Should we even talk about belle's second gadget, ruff second gadget, poco's second gadget, jacky second gadget (without the bug of invisible walls obv), gene's second gadget and emz for the same reason (no knockback for countering assassins), penny second gadget, darryl gadgets (yes all 2 of them are dogshi* imo), rosa first gadget and i think that's it

  3. The problem with Coin Shower and Mine Mania is that Extra Credits and Grom’s second gadget both give 200% more projectiles whereas those give 33% more and 100% more

  4. Imo, Pam's gadget is actually pretty good in gem grab if you're playing 100% support, the amount of times I've saved my whole team from dying with it in the last couple seconds is worth considering, but yeah it needs a buff busters healing gadget is better🗿

  5. i do have a rework idea for lola's gadget. Maybe instead of switching with our ego you teleport to where the ego is, since lola being on top of her ego is what makes her strong

  6. I recommend doing a guide on which brawlers you should select/get in starr road. This could really help out new players and it would be pretty cool!

  7. 3:58
    I have way two way to buff this gadget:
    1. After returning to her spot she also got back her ammos
    2. While her gadget in activation her dmg resistance +35%

  8. Honestly I think stunt double isn't that bad, it helps escape sticky situations while also giving 1k health that also keeps your clone alive more to charge a new super

  9. I can think of a few reworks for some of these gadgets:
    Amber:Give it a pushback when activated like Gene's and Enz's gadgets, to compensate, if the radius didnt hit a brawler, then the fireballs just wont appear, thus the gadget wasted.(This would give a get of jail free card agaisnt close range brawlers, perhaps not asgood as her first gadget, but I can definetly see it in showdoen where Edgar are flying all over the place.)

    Bibi:Change it so that instead her main attack slows them for 2 seconds, needs to have full bar to use gadget.(Sometimes u dont want to push em back, since it can let em get away.)

    Dynamike:Remove Fidget Spinner(4 real) instead, he gets a jump gadget like Brocks, where he leaves a small mine that slows enemies dowm for 2.5 seconds upon contact, kinda like Belle's Gadget.(It could be sometimes useful, and I do see the first gadget just being better, but it would def be better than this one, its a better get of me, which thats what i think it was meant to be, and fits dynamites theme om jumping over walls.)

    Shelly: Give it more range i guess?(Shelly is been bad for long time, i have no idea what to do for it, and it is understandable since she is the starter brawler.)

    Pam:More healing(agree with you)

    Jackie:Higher radius(Its a fun gadget, but the range is underwhelming.)

    Tick: give it more mines(idk)

    Rico:Remove it. New Gadget: Makes two small walls side by side of him,the angels would be based on rico's positioning when he activates them, they have 2500 hp(kinda like Ruff's gadget, it can be usefull for meatshields, and giving him walls can be good in case some walls are broken down.)

    I woukd like to Mention some u didnt cause I feel they are also underwhelming:

    Poco's Protective Tunes: This one's pretty easy, make the effect last longer, it be useful in certain matchups, also a bit higher radius, as it is kinda small.

    Gene's Vengeful Spirits: Give them a slow down effect.I know, been saying a lot of slow down effects at thus point, which is why I think Poco's Second gadget should be buffed ;).

    Mr. P's Porter Reinforcements: Give it the Shelly treatment, for 3 seconds instead of a single hit(It can be nuts if 5.)

    Meg's Toolbox:Increase radius.(Seriously, it range it's pretty short. Give it like Leon's lollipop drop range, and it should be good.)

    Daryll's Tar Barrel: More range on the radius, like maybe a bit less's than Bee's turret gadget, also it can last less to compensate say 3 seconds.

    I know it was a bit too long, but I been having these for while and wanted to share them with the community.Hope u guys like my ideas on the changes, i would like to hear some other ideas as well.

  10. I think they need to buff mortis combo spinner cuz when hes lvl 11 hes basic attack deal more than combo spiner buff it to like deal 1800 or smt

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