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  1. Not sure why replicating exactly what I look like in a virtual world is a killer feature. I think part of the appeal of VR is that there's more flexibility in how you appear.

    Sure body and facial tracking is necessary but I don't think replicating our exact physical appearance in a virtual world is that appealing. A lot of people don't want to appear how they are in the real world, hence the large cosmetics industry.

  2. What if you were able to easily transfer data from your iPhone on the go? You could walk around the city with your glasses on while constantly seeing real-time data about your environment. That would be pretty awesome. That would make for a next level navigation system or some next level tourist guides.

  3. I wouldn't say no one cares about VR. Overall there has been over a billion dollars in game sales and the Meta Quest 2 sold better than the Xbox Series consoles in 2021. The issue is they are pushing the whole "Meta Verse" on people and trying to make people work in VR. They need to let it evolve on it's own over time instead of saying this is what it is going to be.

  4. I have doubts that Apple in this case will bring out anything groundbreaking. For this specific situation I think what they’ll bring out will just be more refined and intuitive than what others are offering. That is after all what Apple tend to do. I mean I am not going to spend that much money on a VR headset, I’m personally waiting for the meta 3. Also with apples face tracking, I wouldn’t be surprised if they used electrical impulse sensors on the face and temples to track muscle movement in the face. There is already loads of tech out there that can do this and would only take a little bit of calibration to tune it to your face. Also hoping apple bring some heavy duty graphics and improved resolution. The reason I’ve waited until meta 3 is because it really gets to me when I can see the pixels, which I still can with the meta 2.

  5. I don’t think even Apple could ever make a VR headset popular.

    AR glasses is another story though. That could really take off if done right. It has to offer something different from current technology, however!

  6. well apple already have our “face” data from face-id with its trueDepth camera, they can just combine/map it with the camera on the goggle

  7. Still not convinced on the use case for ‘average’ Apple users. A lot seems to be doing the same things as you do in reality but in virtual environment- do not really see the point of using for a FT call, although can see the point of not needing multiple monitors and having virtual ones but only really if its multiple monitors you need. Keen to see what the everyday use cases are…but $3000…..!

  8. At $3000 I don’t want to be using AR when I’m at a physical iMac already in my office. I want it to have a VR Mac Studio that works the same as a physical model would. The headset, or battery pack, has a USB-C input for data input and output. Having a VR pro-level computer + games and I think you could justify the price tag.

  9. The most memorable of my Oculus VR apps other than games was the Wander app that just uses simple Google street view images to plop you down right in the center of the street of any address you type in. You are there again, right in the center of the street with a 360 degree view. ! It's very emotional to go back to look at your old neighborhoods and locations that mean something to you and to feel you are actually there again. You can click through the years (from 2008) and see the changes that have taken place, since Google has images from every year since then.

  10. What if the Apple VR fixed the vision problem of people with glasses when folks put on the headset..I’d be game for that! A set that adjusts to an individuals vision. 20/20+ for everyone when the headset is put on

  11. Probably pre-make your realistic character mesh for first step then It will auto rig it and the headset will just track your movements to move the character. It’s not processing meshes every second I don’t think.

  12. LEAKED: iPhone is used to take a 3d map of your entire face using True depth camera. The Apple Reality Pro uses this 3d map built by the iPhone, and along with the signals from its built-in cameras to capture the dynamic positions and expressions of your face, it can recreate your real looking face in FaceTime.

  13. Mmh, really good Animation/Motion Capture of 3D characters would interest me personally the most.

    Getting creative by bringing avatars to life and record it and export it into 3D programs and get results, that are better then most expensive mocap solution would be a reason to buy it

  14. It was the same problem with 3DTV: It still has good possibilities–and went through a lot of mistakes from an overeager industry that wanted to use it for everything it wasn't suited for–but G@mer-b0iz immediately took over the discussion, thought any new tech was made Just For Them, said "Eww, there aren't enough games, laaaaame!", and rushed to YouTube to pronounce it "dead" overnight.
    I'm not giving up my PSVR, but if an Apple VR can double as a 3D Personal Cinema headset compatible with Blu/4K players, I'm in.

  15. Shouldn’t be too hard to create a 3d face of yours, Apple has your Face ID already.

    From there it’s just a matter of trying to line up somewhat generic muscle movements to convey your expressions using even just a little camera sensing.

  16. Apple is not at camera company The majority of the cameras and lenses in the devices are from Sony and other manufacturers. 🙄

  17. Apple waits for others to come up with good ideas, see which ones work best, copies em, makes a slicker more intuitive UI, puts it behind a wall for max profit, and the world gives em credit for being the best innovators.

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