Wanted: Dead Review, I'm In Love and IGN is Tripping.

Wanted: Dead Review, I'm In Love and IGN is Tripping.



Wanted: Dead Review, I’m In Love and IGN is Tripping. Today I am covering a game that I think has taken everyone by surprise, …

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About the Author: The Electric Underground

29 Comments

  1. Guard cancel into aim down sights shooting is the element you're missing here. You seem to have caught on to how good guard canceling is, but doing that trick will really elevate your play to the next level and make the mix of melee and shooting come together in a way that makes a lot of sense and explain why enemies in general stagger for a long amount of time in this game at times. It's a lot easier to do with aim assist and auto camera rotation turned off.

    To give an example, it's possible to do a basic combo on an enemy, and while they're stunned, guard cancel into ADS for massive damage in a quick and seamless motion. You can do this from parries as well by guard canceling after the parry attack followup and laying into them with weapon rounds of your choice. With weapons like the shotgun you can use this to blow off limbs and leave them open to a finisher, or if they have a delimbed leg, you can choose to leave them on the battlefield so they blow themselves and any enemies nearby up as well.

    The game is pretty flexible and interesting in how its systems interact. You actually can be way more aggressive and push the offense more than one might think due to how generous the game is with checkpoints and restocking heals and revives.

  2. This video is a joke.

    It's an IGN hit-piece disguised as a "review".

    "I found a guard cancel!" Is that supposed to increase the puppy's piss puddle that represents this games combat "depth" by more than an additional millimetre?

    This is the part where I asked if you were delusional but I can already see that you are. That 10-minute rant proves that.

  3. I know it might stray a bit from the usual games covered on this channel, but I'd be very interested in a review of Rollerdrome from you, very few Youtube reviewers take score attack games seriously and just about every video on the game right now is just "hurr durr Tony Hawk with guns"

  4. The problem with IGN and most of these gaming review “outlets” is that they’re hilariously out of touch with the majority of gamers. This game is fun as hell once you get the hang of it.

  5. I wish modern games would put these advanced mechanics, like guard canceling and so on, in a sort of "advanced tutorial". I think it would help opening them up to a bit of a wider audience and protect them a little from the superficial criticism of reviewers and players who are not willing to put in the time. Some fighting games do that already, that I'm aware, but those that I know are by some larger studios. Nothing wrong, then, with requiring more skill than what I have to actually execute. Assuming that the average player should "discover" those mechanics themselves is a bit unrealistic, and I don't think most people will go online looking for an in depth mechanics guide before playing a game, or lab.

    Regarding the price, I often feel videogames are being priced too low. I'm absolutely NOT talking about stuff from AAA studios, but often the ratio of money/time for a game is much better than, for example, for a movie.

  6. Bro, did you ever talk about the shmup mini game that’s in this game?

    It’s called Space Runaway. I never saw you mention it (though I haven’t watched this full video)

  7. Glad this type of game exists. But it would not be for me. Not all of us are good at difficult precise timing based games. Personally I hate being punished for being bad at games. So I really appreciarte checkpoints before the boss. In shmups you sometimes have boss training. This is a way of letting people practice and fail without the constant punishment of being sent back to the start of the level. You don't get this in action games or souls like games.

  8. Honest review man, subed for that.
    When I saw the ING revew I had the exact same thooughts : it was a long rant about why the reviewer didin't like the game.
    I think this game will become a cult clasic in the future.

  9. You mention Sekiro as an example of "clunky combat", maybe you should play that one a bit more too, until you unlock one or two new moves. It changes the feel of combat from the tutorial

  10. Are you saying Bayonetta is casual and a button masher? Just, wow!
    The guard cancelling feels awkward and slow, it`s just not fun, not to mention both collision detection and animation just aren`t good. Even Soleil`s Samurai Jack and Devil`s third (both games which apparently you didn`t even know they existed) had better collision detection. You are the classic contrarian that just loves to go to the other extreme and you end up sounding as stupid as mainstream media.
    The game is cool, yes. IGN is wrong, yes. But the game is far from the "underrated masterpiece" you are describing.
    Stick to shmups, dude.

  11. I think you’re wrong about Sifu. The best mechanic is the dodging while holding block. It’s not as technical or deep as guard cancels, but pulling it off as apposed to dashing away or parrying makes you feel like Jackie Chan dipping under punches and jumping over leg sweeps.

  12. Well IGN gave 4/10 to Wanted:Dead but also gives a 9/10 to every single COD that comes out, so…😆🤣🤷🏽‍♂️

    I really appreciate what you said in your video.
    I bought the CE of Wanted:Dead day one and I don’t regret it.
    The combat system is janky and the writing is crazy nonsense but I absolutely love it.

  13. bro. people hating on this game are tripping. i had no idea what this game was. it was just in the steam store. i thought maybe it was like dmc from the trailer. but it wasnt. it was hard af. it seems janky because you're not used to the controls and you don't understand the game yet. i am telling you, it feels good and it is fluent once you get good.

  14. I agree it's important to give a game some time and research to better understand it. But I also think the developers have to bear some responsibility for how players are responding to it since it seems the developers aren't explicitly teaching what is presumably a core game mechanic like the guard cancel which is going to affect the perception of the whole experience.

    For a complex genre blend like this you probably do just want to onboard/teach all the complexities of playing the game so that the player is armed with the knowledge they need to have fun with the execution, not just struggle and come to the wrong conclusions.

    I'll definitely check this game out when it's on sale or on a subscription service. Seems like an interesting game to at least try.

  15. I bought the game yesterday on ps5 and getting used to how it plays is key to getting good. Still trying to figure out it how to guard cancel and the parry timing but the satisfaction of kicking butt makes up for it.

  16. Dude thanks so much. I went to buy this at release and there were no copies (have to use game stop gift cards, so no digital) and I caught that dude’s review. I was taken back because he as a reviewer seemed not very good at his job. Contradictory, vague and uninterested. I still planned on checking this one out and your review sealed the deal for a number of reasons. Keep ‘em coming.

  17. I gotta say, I’ve been playing the HELL out of this. And it’s been a real breath of fresh air. It’s NOT meant to be taken seriously and the combat is SO satisfying. It’s one of those pick it up, have some fun, and move along. Rinse and repeat.

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