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  1. The bosses should have been more animated during stagger state. They don't flinch at all when getting hit. Stagger state would have been the best opportunity to animate the bosses to flinch when getting hit. Maybe it's just me but I always found it less satisfying hitting an opponent that doesn't react at all. It's fine for certain portions of the fight to make it more challenging but a stagger state with flinch animations would be the ideal during gameplay. Not just for this game but any game with unflinching bosses

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