Tech Issues Are Plaguing Next-Gen Games – Next-Gen Console Watch

Tech Issues Are Plaguing Next-Gen Games - Next-Gen Console Watch



In this week’s monster-sized episode of Next-Gen Console Watch, Daemon is joined by the usual crew of Ryan McCaffrey, host of …

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About the Author: IGN

42 Comments

  1. Please don't place any Playstation and Nintendo 1st party titles in the same bracket as the crap from xbox. Poor IGN trying to cope

  2. Why is nobody talking about the elephant in the room? The only reason these publishers keep doing this is because gamers enable it. It's like being in a toxic relationship. Just leave already! Stop emptying your wallets for broken products over and over. How many times do they need to disappoint you? PUT YOUR MONEY WHERE YOUR MOUTH IS.

  3. Holy crap… I've been gaming from the mid-80s and I've NEVER rexperienced this many "tentpole" titles – BIG AAA releases which were broken or bad at launch in such a short period of time.

    Sure, technological advancement was much faster back then so games required new hardware /just to play/… but broken? No. Games being demanding, with new features and graphical abilities does not make them broken. Crysis wasn't broken – it could be played on lower end hardware… The patches that the recent games have put out have SIGNIFICANTLY increased performance from that at release (at least on PC)… THAT'S broken, not demanding.

    Crysis had significant graphical settings that transformed the game at the high end…. those features weren't broken. This wasn't Hogwart's Legacy where the Raytracing and MIP level of textures were broken for weeks/months… This wasn't Jedi Survivor which almost doubled fps after the second big patch on /high end PC systems/!!

    This guy (John) does not know what he's talking about.

  4. Wow! Just look at Ryan as He says that He agrees how even more important now Starfields launch is. Super honest and open minded. RESPECT FOR YOU!

  5. 30 fps is no longer acceptable. When a game that runs at 30, gets a 60 fps version on new hardware with no other improvements, it still ends up looking next gen to me. And when a new game made for the new console comes out pushing the graphics or new techniques that eat up the new gen processing power, forcing the game to cap at 30fps, again, for another generation. It ends up looking barely next gen to me.

  6. Playing the Spider-Man Remaster right now and it has crashed 3 times for me in 3 hours. Played Jedi Survivor for 40 hours and it only crashed once. What the hell.

  7. Battlefield 2042 was a broken mess to the point all this time later they’re almost done redesigning the shipped maps.

  8. Current gen, not next gen. Next is future, aka unreleased or unavailable. The next gen ones are not sure for another 2-4 years…

  9. Jedi looks terrible in performance mode and the frame rate drops a lot.
    Horizon still looked great in performance mode and kept up with frame rate.

  10. Alot of games in the past have had bugs. Maybe you were too young to notice. Maybe back in the day you were not really thinking about if a game would crash or have bugs in it. Most people wouldnjuat be hyped and be happy with what they got.

  11. I'm sorry but I've never seen big releases coming out as broken as something like the last of us, Jedi survivor or redfall.

  12. Look blame the devs or publisher but in reality the actual common thread between these games is Unreal Engine 4!!!! UE 4 is not great with open world and it has alot of issues with direct x 12.

  13. Companies should just make the best possible games for either conslows or PC. Stop trying to make contemporary programming and artwork look and play great on units with the same computing power as my washing machine.

  14. Thats why mobile games are so successful. Idk how but they can update there games daily where Console and PC games it takes weeks.

  15. it come to personal preference on the Dev team imo, when game are developed for consoles priority and then ported to PC, thats where the problems come in. Where if its PC first, then consoles we dont see as much of the problems on Console. Long story short, coming from a inferior (old) hardware console perspective, it is where we as PC gamers will suffer. prove me wrong.

  16. The problem is that companies don’t care if a game is bad at launch they think they can patch it later & be fine. The reality is a bad launch can cripple a game. No matter how much you patch later people will still have negative connotations about a game & not pick it back up. Cyberpunk, Gotham Knights, avengers, No man’s sky are perfect examples of games that had terrible launches & never truly recovered.

  17. The hardware in the PS5 / XBOX SX is actually last generation hardware. We are talking 10.5 TFlops or 12 tflops. Its hardly mid range for next gen gaming engines. UE5 forexample recommends 12tflop gpu. Right now consoles and Desktop gpus are plagued with VRAM issues. Consoles have unfied VRAM with huge latency and Nvidia is releasing GPUs with only 8GBs in some of their models.

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