Nova 360 Degree Motion Virtual Reality Simulator

Nova 360 Degree Motion Virtual Reality Simulator




Nova is an “untethered VR motion simulator,” making virtual reality games and training programs feel more real by rotating in any …

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About the Author: Wonder World

33 Comments

  1. It seems like they're modeling the motion wrong. Like they're trying to match the movement of the vehicle rather than moving the ball to apply the proper forces to your body.
    In the video, when the vehicle turns left or right, the whole ball spins flat horizontally which isn't going to apply the proper forces on your body.
    When you turn left in a car, g force is going to push you into the right side of the seat. So the ball should roll right, not spin around in place horizontally like in the video.
    And if they tiled the whole ball 90 degrees it could replicate what it feels like to take a pretty serious turn in a race car. Same with accelerating and braking.
    If the ball tilted 90 degrees backwards it could replicate accelerating at 1G which would actually give you a proper feeling of acceleration.

  2. Keep the price at 150K a year and you'll end up broke.
    Reduce the price down to 10-15K and you'll make millions of it.

  3. Still has a lot of room for improvement. Note the skid marks, and extra vibration, and lack of standing support… For 150K, I could build my own with all that, vertical and horizontal movement, an iron man suit for feedback… Let's be real here. I have built any of the helis they want to simulate btw, I know how much of this is bloat and "making 8"…

  4. Too bad the price tag is so insane. For under 10k a ton of YouTubers and true VR enthusiasts would buy such a thing, but for this price I fear there will be only a handful of customers….

  5. You could absolutely make your own for a fraction of that cost or fuck, hire a guy to make one for you and still save a boatload.

  6. I am planning on building a gyroscope version of this sim, that can also be moved up and down. Simple design which can easily be replicated by enthousiasts who cannot afford a commercial unit. Most expensive parts should be the servo motors. My goal is to have it cost less than $ 5000 excluding any PC/gaming hardware.

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