Lords of the Fallen: Tancred and Reinhold Boss Fight Gameplay | IGN First

Lords of the Fallen: Tancred and Reinhold Boss Fight Gameplay | IGN First



Introducing Tancred, the Master of Castigations, and his brother Reinhold the Immured, a pair of brothers with a rather unique …

source

Recommended For You

About the Author: IGN

49 Comments

  1. The animations look and sound weird as well as the colors of the spells. The pyromancy color spells look so washed out and bright compared to magic in other games

  2. First Phase inspired by Dragonslayer Armor.

    Second phase inspired by The Demon Prince.

    You had my curiosity, but now you have my attention.

  3. Overall amazing sounds direction – minus the weapon hits, impact and swing sounds! The sickening sounds of the red guts like growth, in the boss's second phase, was disgusting and… gut wrenching. Pun partially intended.
    Enemies need to be more responsive to getting hit though.
    Great graphics – seems like a fantastic engine implementation. Game seems very optimized and current gen looking! Hyped for PS5 version.
    Art Direction and Design is amazing.
    Beautiful lighting, detail, atmosphere and ambience!

  4. The animation is a little weird and some attacks have like no weight behind them while others are way too weighty against that big armored knight. Other than that it looks great, souls clones are getting closer to From's quality.

  5. Graphics and art design are a 10 but weapons impact, weapons sound impact is off. Also the game seems to be to fast 💨, they need to slow down the combat a little.

  6. Weapon impact and some of the sound design seem too neglected. But Im really happy that the movement is faster in this. The first game was unplayable for me, for that reason. It was like being on morphin and at the same time hitting the slow motion button 😂

  7. Hmmmm the second phase is much better in terms of effects and boss movements. And your character doesn't seem to have much moves in store, it looks repetitive and overly simple.

  8. The sound mix and sound design don't quite do it for me and something feels a bit off with the camera but this game might actually be the reason I'm being a ps5

  9. parece que el sonido de la armadura en la cinematica falla un poco y si pudieran hacer los golpes un poco mas realistas ( como si golpearas con una espada una bola de carne y huesos) estariamos ante una joya Dios miren el arte 🎨😮

  10. This looks incredible! Honestly the first Souls-like that looks near quality of an actual Souls game. Reminding me so much of Demons Souls on PS5. Granted these are just 2 boss fights, so lots to be seen still, but very promising.

Comments are closed.