It's amazing that we have this level of precision hand tracking in Quest 2 as of hand tracks 2 update.
One day when I meet you in real life I would like to shake your hand
Meta
Force Feedback is an important issue. At least VR controller has vibration. Maybe we'll have to go back to the glove type for get better experience than controller.
Hands are not the problem but the hand collision detection system is.
"hold on to your papers, becau-" No actually, my virtual hands will do it for me.
STEM majors and art majors seem to agree on one thing: drawing hands is hard. π
We couldn't barely imagine playing something using a VR with our computers or consoles. It just turned a reality ''yesterday'' and we're already improving it even more. For me it still expensive, but i don't know what we will witness in a few years. This channel always makes mego crazy with the possibilities of so many things.
*unzips*
Giving the hand model some natural joint constraints on how far and where the fingers can move would at least prevent the weird finger glitching at the end.
Kinda wonder how prolonged consistent exposure to vr redirection could effect our sense of navigation. Could it teach our brain to move our bodies in ways that don't correspond to our vision? Would that worsen or lessen motion sickness? Could it mess with our day-to-day sense of balance or awareness of body? Feel like there's a lot of interesting research to unpack with this technique.
What if I want to bump into the world?
I wish there was a way to add objects in real world into VR so you do not bump into. Stereo vision and 3D reconstruction might be the key…
my problem with this is that there's still not any touch sensation. I still think gloves are the best way to handle this. sensors at the tips of each finger could easily handle positional tracking, even with the hands occluded or out of frame, such as reaching behind you or above your head. With fingertip tracking and haptic gloves, you could pick up a virtual cube with buttons on each side, feel the cube and buttons, and even press them. It's going to be an incredible day when we can have VR experiences that let us feel the weight of virtual objects, clothing, and environment bounds.
Oh how perfectly wonderful
am i the only one that got reminded of that one talk by tom scott of people blocking each other irl and the chips just making them avoid each other edit: https://youtu.be/fq7oauciBdc the link
Really interesting technology, but do you have to have your hands in eyesight at all times? Also, haptic feedback is non-existent.
tracking gloves would help solve the hand to hand problem, but it would feel less natural
Why no just make vr gloves similar with the green lines but easier due to it actually moving with the fingers
Can't wait to get trapped in a Video game for 2 years by a psychopathic developer that likes medieval architecture and magic
This is truly great. Now i can make the game and the device from SAO. With no log out option
Weβre getting closer to the touchable computer holograms used in high tech military movies
oculus quest and quest 2: βchilds playβ
The hand skeletal rig needs a spring dampening algorithm to eliminate the flutter
valve index: we are best vr!
two minute papers vr: or is it?
If you have an oculus quest or quest 2 this already exists
ok hear me out tho, aren't haptic gloves a better solution to hand tracking? tracking hand and finger movement could then be done with the gloves as opposed to working through an arbitrary camera system? also it allows for adding resistance to the fingers adding more depth to the experience
i would love to see this happen on all vr platforms would be really cool
finally you can enjoy virtual fingering !
Nice
are you ready to play vrchat
Is there any info on when this will be publicly available, i cant find any
Is there any info on when this will be publicly available, i cant find any
it ctually work way better than the had tracking of the oculus quest2
3:54 when u awkwardly get confused between shaking hands or a fistbump
finally e-rp with all 10 fingers.
Oh my god stop talking like that…
Hey, remember the rule number 34 of internet?
OCULUS QUEST 2 already has this lol
Is it just me or does the hand-on-hand tracking look hilarious
finally you can clap without breaking your controller
In vrchat: hey you know I can feel that?
Well I mean the oculus quest 2 has a guardian system so you can avoid objects. Also with the grabbing with your hands, you could just grab the gun like you would in real life; hold the gun itself with your middle, index and pinky fingers and should with your pointer finger. And just grab the gun to actually pick it up
This is exciting
robotics could use this. imagine being able to program a robot to be able to walk, by simply walking yourself.
im just waiting for people to start plugging themselves into their pc's
when will this come ? i want now π
Ah yes, introducing the new way to get motion sick in vr.
All hail the mighty Pokemonster!
It's amazing that we have this level of precision hand tracking in Quest 2 as of hand tracks 2 update.
One day when I meet you in real life I would like to shake your hand
Meta
Force Feedback is an important issue. At least VR controller has vibration. Maybe we'll have to go back to the glove type for get better experience than controller.
Hands are not the problem but the hand collision detection system is.
"hold on to your papers, becau-" No actually, my virtual hands will do it for me.
STEM majors and art majors seem to agree on one thing: drawing hands is hard. π
We couldn't barely imagine playing something using a VR with our computers or consoles. It just turned a reality ''yesterday'' and we're already improving it even more. For me it still expensive, but i don't know what we will witness in a few years. This channel always makes mego crazy with the possibilities of so many things.
*unzips*
Giving the hand model some natural joint constraints on how far and where the fingers can move would at least prevent the weird finger glitching at the end.
Kinda wonder how prolonged consistent exposure to vr redirection could effect our sense of navigation. Could it teach our brain to move our bodies in ways that don't correspond to our vision? Would that worsen or lessen motion sickness? Could it mess with our day-to-day sense of balance or awareness of body? Feel like there's a lot of interesting research to unpack with this technique.
What if I want to bump into the world?
I wish there was a way to add objects in real world into VR so you do not bump into. Stereo vision and 3D reconstruction might be the key…
my problem with this is that there's still not any touch sensation. I still think gloves are the best way to handle this. sensors at the tips of each finger could easily handle positional tracking, even with the hands occluded or out of frame, such as reaching behind you or above your head. With fingertip tracking and haptic gloves, you could pick up a virtual cube with buttons on each side, feel the cube and buttons, and even press them. It's going to be an incredible day when we can have VR experiences that let us feel the weight of virtual objects, clothing, and environment bounds.
Oh how perfectly wonderful
am i the only one that got reminded of that one talk by tom scott of people blocking each other irl and the chips just making them avoid each other
edit: https://youtu.be/fq7oauciBdc the link
Really interesting technology, but do you have to have your hands in eyesight at all times? Also, haptic feedback is non-existent.
tracking gloves would help solve the hand to hand problem, but it would feel less natural
Why no just make vr gloves similar with the green lines but easier due to it actually moving with the fingers
Can't wait to get trapped in a Video game for 2 years by a psychopathic developer that likes medieval architecture and magic
This is truly great. Now i can make the game and the device from SAO. With no log out option
1:58 distant kinect sounds
Weβre getting closer to the touchable computer holograms used in high tech military movies
oculus quest and quest 2: βchilds playβ
The hand skeletal rig needs a spring dampening algorithm to eliminate the flutter
valve index: we are best vr!
two minute papers vr: or is it?
If you have an oculus quest or quest 2 this already exists
ok hear me out tho, aren't haptic gloves a better solution to hand tracking? tracking hand and finger movement could then be done with the gloves as opposed to working through an arbitrary camera system? also it allows for adding resistance to the fingers adding more depth to the experience
i would love to see this happen on all vr platforms would be really cool
finally you can enjoy virtual fingering !
Nice
are you ready to play vrchat
Is there any info on when this will be publicly available, i cant find any
Is there any info on when this will be publicly available, i cant find any
it ctually work way better than the had tracking of the oculus quest2
3:54 when u awkwardly get confused between shaking hands or a fistbump
finally e-rp with all 10 fingers.
Oh my god stop talking like that…
Hey, remember the rule number 34 of internet?
OCULUS QUEST 2 already has this lol
Is it just me or does the hand-on-hand tracking look hilarious
finally you can clap without breaking your controller
In vrchat: hey you know I can feel that?
Well I mean the oculus quest 2 has a guardian system so you can avoid objects. Also with the grabbing with your hands, you could just grab the gun like you would in real life; hold the gun itself with your middle, index and pinky fingers and should with your pointer finger. And just grab the gun to actually pick it up
This is exciting
robotics could use this. imagine being able to program a robot to be able to walk, by simply walking yourself.
im just waiting for people to start plugging themselves into their pc's
when will this come ? i want now π
Ah yes, introducing the new way to get motion sick in vr.