I Made The PSVR 2 Portable! (And It Worked)

I Made The PSVR 2 Portable! (And It Worked)




In this video I run an experiment to see if I can make the PSVR 2 portable and I was surprised by the results! Huge thanks to Zero …

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About the Author: Virtual Reality Oasis

40 Comments

  1. Recommended? Absolutely not. Liquid metal doesn't like being moved around. Any sudden jolt can shift liquid metal to outside of the APU and cause a short, that is likely to kill the motherboard. A fun experiment, but DON'T do it. Mike's done, so you don't have to.

  2. Let’s be honest you absolutely want to recommend this, but don’t want to be responsible for numpties who trash their console / vr

  3. "Take up one idea. Make that one idea your life*think of it, dream of it, live on that idea. Let the brain, muscles, nerves, every part of your body, be full of that idea, and just leave every other idea alone. This is the way to success." *Swami Vivekananda

  4. That experiment just shows how far away we are from a standalone VR headset with the PSVR2 quality visuals and power, the battery would only power it for 60 minutes even though it was a very large battery, in another five years or so we may see a standalone compact VR headset with all the power of the PSVR2.

  5. So that battery says it'll power ps5 200w for 1hr. As the AC in socket for that model you have only supports maximum 300w

    300 Watts 230V it can go up to 600Watts for a short period on power boost

  6. I seriously hope Sony doesn't give up on VR. They're just doing it better in so many ways and I know that, should they eventually put out a wireless VR set up, it would be so good.

  7. This looked like a lot of fun. I recently went to a room-scale vr experience and I have to say that my only complaint was that the headset had so many add-ons to work that I had a headache within the hour. I wonder how comfortable would it be to carry the ps5 on your back for long sessions. 😅 But the experience of free roaming was super interesting. I kept trying to use the joystick to move around.

  8. I think I'd rather just have a longer cable and would rather hook it up in my garage lol I just can't imagine carrying all that crap for hours.

  9. You sir are a genius, and oddly enough i have found a similar solution though not as portable as your own. I play PSVR2 in my home office where my back wall is a floor to ceiling bookshelf and it allows me to use the full scale of the room minus the section where my desk and PC is located. I have found that if I play VR facing that wall with the bookshelf that I get full tracking. This allows me to have the PS5 connected to my TV which is on the wall opposite the bookself at my back. I have a simple zip tie on the back of the headset so that it feeds the wire down my back instead of at my side. From there I have a USBc extension cable connected to a ceiling mounted pulley which holds the cord above my head. The pulley has an auto feeder which lets me move about in the space and auto retracts the cord. Since my space is less than the maximum cord length, I have the freedom to go where I want in VR and if for whatever reasons I go too far I disconnect the headset from the extension cable not my console. So my console sits firmly on the top of my entertainment unit, and while I get full VR mobility minus the heavy backpack.

  10. Great video Mike I I would be interested in a wireless PlayStation VR to headset if can deliver the same quality graphics that I saw on your screen but, a consul or PC is the best graphical fidelity that we can get right now. I cannot believe that your experiment actually worked with so awesome keep going with your channel Mike have a great day mate.

  11. I was wondering why don't they just make Ps vr headsets in the future that can be used both wired and wirelessly like the Meta quest 2. I would think that most gamers would enjoy more untethered experiences where they can walk around freely.

  12. This is an awesome experiment! I tried Zero Latency and even though the technology was impressive, I felt let down by the arcade-y games with bullet-sponge enemies. If we had console or PC quality games in a setting like this, it would have made the experience so much better!

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