How Apple Will Reveal Its VR Headset

How Apple Will Reveal Its VR Headset




Buzz is building for Apple’s VR headset. But don’t expect this to be a typical announcement. CNET’s Bridget Carey considers how …

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40 Comments

  1. How can we sell people things without having it to cost us much at all? Oh I know, we will create an entire alternate reality we rule over and sell people digital things they don't need, can't use independent of our tech…in perpetuate..

  2. You can't compare current VR/AR ecosystems to what Apple creates, because it will be distinctly Apple. Forget what you know and think like an Apple. One ecosystem.

    Apple devices have always been an extension of the original iPhone. Add a watch and integration with iPhone messaging and health. Get an iPad and integration with messages and video content with larger screen and easier to grab and go than pulling out your Mac. Get a VR/AR headset and ditch your Mac, Apple TV, and iPad to get a seamless integrated device with the Apple ecosystem that is always on and ready to go. Messages, Alerts, Video Playback, App integration, etc. A device you can use in your everyday life.

    Will be easy to integrate with your life because using your iPad you want to watch a movie, grab your VR/AR headset and watch seamlessly. Answer your phone call on the headset while your movie pauses. Pull up your emails or messages and reply while on the call. Bring up spreadsheets enter data, send the message, end the call, and return to your movie while walking to the kitchen to get a movie snack.

    If they can do this and it is comfortable enough to replace the Mac and iPad in extended use, then it would be groundbreaking for VR/AR.

  3. Apple making a VR headset may be the final kick VR needed to be an actual thing. AR and VR are definitely the next step on our every day techs leaving phones behind. I am excited to start that new chapter and be part of the developers that bring new and helpful ideas to life through VR and AR.

  4. When Apple finally releases their mixed reality devices, it seems like it'll be a much cleaner release than what Meta has done recently. Meta is clearly on the forefront with research and their proposed long-term mission, but it's just a fact that when you put on one of their headsets today there's just too much lag time between loading up VR and then actually doing something useful. The main thing Apple has to their advantage is the ubiquity of their hardware and software in our everday lives. There is just something fundamentally "off" about putting on a Meta headset. It's awesome to be in a virtual setting… fun to think of the possibilities… but then this thing always seems to happen where you're just left with "okay well what do I actually do now?"
    If Apple delivers even the most basic integration with our phones and laptops.. those things alone will give you immediate reasons to put the headset/glasses on.

  5. It's going to be amazing… just imagine watching movies on a giant cinema screen in your home with these 8k micro oled screens

  6. All I know is, this event BETTER happen in January ….
    I'm sick & tired of rocksolid dates being given for this reveal,
    then as we approach said date [like NOW], the predictions get pushed back ….
    I WANT THIS TO HAPPEN IN JANUARY 2023, DANG IT!!
    And who cares what it costs: everybody knows Apple stuff's expensive 'cause it's the best!!
    🙏🏻🤞🏻

  7. Apple is always the best at integrating their own products with one another….it’s never perfect, but it is by far the best.

    Apple VR will be great in how it integrates with the most cohesive ecosystem out there

  8. Comfort and simplicity. I love VR, but I find the biggest barrier for me putting the headset on is comfort. If they make it easy to pop in and out of VR, while being a seamless experience, then I'm interested.

  9. For AR, I would like to see anchoring support, HUD features, increased focus and/or zoom when squinting, and existing AR attractions in the broader world. Plus everything any standard AR/VR headset can do, which is hardly a big ask after how long it’s taken to finally be getting revealed.

  10. Who’s going to want to workout and get all sweaty with a headset on? I don’t see that being too popular. I think the game changer will be A.R. I believe AR glasses will eventually replace our phones as our main screen

  11. This product is not going to go well for Apple. No one cares about VR, Meta Quest Pro, Magic Leap… we hardly want an iPad any more too😩 Apple, just make the Car, make a TV, I would even take a Apple no-code app builder.

  12. Apple will undoubtedly make a great device. But what Meta has done and achieved shouldn't be ignored. They made VR accessible and affordable for the mainstream and now they are reinvesting to make the next gen headsets. Say what you will about them, but this can't be overlooked.

  13. if Apple has a payment plan just like iPhone, I'm in, yesterday. I'd love AR options of background sounds+visuals for relaxation or focus, like oceanview+binaural beats, or my favorite ASMRtists. In VR I'd like quality haptics for partner dancing, martial arts, other not-standing-in-place fitness, maybe a way of making Zoom calls feel more like being in someone's presence. I'm sure that's possible 5-10yrs from now (if we don't run out of air, water and food first).

  14. Whichever company can 1st crack all-day comfort and battery (swappable would be fine) + privacy (glares pointedly at Zuck) + high-res display and passthrough + flawless hand-tracking across apps can pretty much count on my money and nearly name their price ($3k, though . . . oof. maybe). I was so wrong to be focused on gaming/immersive experiences. I feel like we're actually a lot closer to the productivity and digital interfacing meeting expectations, even though most of the industry's energy has been on immersion. A great productivity headset would allow me to do what I do, anyway–spend most of my time on a computer–but way more comfortably, flexibly, and powerfully. Like, straight up, I'm sick of being desk-bound to use my PC or straining my neck staring down at my mobile device screens. I want to be able to travel with large, multimonitor setups without all the weight and expense and setup of doing that the traditional way. I want to be able to pace a room while I work on music production. I want to be able to lay on my back in bed and watch tv on a cinema screen with 0 strain. I want to quickly bring my whole virtual monitor setup in line with my gaze if I lean back in an office chair or stand up or tilt to my side on a sofa. I want to quickly load different monitor workspace presets (with sizes, positions, and open app windows) for different tasks. I want to keep my Youtube video playing while I do a mundane task like load the dishwasher. I want to be able to position and move my arms more naturally to avoid tablet elbow and keyboard wrist strain, while maintaining easy, fast text and navigation input. I want to pull any number of pseudo-touchscreens onto whatever surface I'm nearby to work with a Photoshop brush like pen-and-paper or to control the mixer in a DAW or the knobs on a synth or the playback controls, timeline, and tools in a video editor. VR/AR has a reputation for being uncomfortable but the potential to be way more comfortable than these very position-locked ways we have of using computing devices.

    In other words, I think we're way closer to VR becoming an amazingly flexible and ergonomic productivity and digital interface tool than an immersive life-simulator, and honestly, I've come around to believing that's almost as exciting. Meta is trying to make that pivot, but they're completely untrustworthy for the task. It's pretty dubious to trust any corporation with high-res cameras on your face all day, but I'll take Apple over Zuck.

  15. My humble opinion – no VR, but AR. No headset, but glasses – and for what? Face recognition will help identify people I may know, but I am not sure, so it will help me know their names. Navigation. Those two small things in the corner of my eye would sell it.

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