Lords of the Fallen – Official Extended Gameplay Overview

Lords of the Fallen - Official Extended Gameplay Overview



Get a deep dive into Lords of the Fallen in this commented gameplay walkthrough video, including a tour of some of the locations …

source

Recommended For You

About the Author: IGN

42 Comments

  1. It gave me a mix between Blasphemous aesthetics and Bloodborne more agility and agression focused combat. It really seems very promising to me

  2. looks sick. could use some more impact on hits, maybe an additional option to increase audio/on hit visuals? but what is there isnt bad.

  3. The amount of stuff "borrowed" from other games here is staggering. The attack animations, sounds and collision definitely needs more work, since it doesn't feel satisfying, which is one of the main reasons people like combat of souls games.
    The art style though looks very interesting!

  4. Why can the enemies not commit to their attack and can turn on a dime halfway through a swing to hit the player? It's the same with Lies of P, the dodge is rendered almost useless because as soon as you're out of harm's way the enemies spin to ensure they hit you.

  5. Yeah sorry but I'm just gonna be the one to say it. This just seems like a cheaper Elden Ring game. Everything from the sound design, player and enemy movesets, and even the models themselves.

  6. Why is everyone assuming that every dark souls hack & slash remake is gonna be a hit …LOL This game is a reboot of Lords Of the Fallen 2014 Help us

  7. The impact of hits is too minimal. It looks like you're just hitting air most of the time, which is not very satisfying.

  8. Can we get picturesque whole or complete looking environments? Why does it have to look so destroyed and derelict. To me it just looks sloppy.

  9. Considering dark souls is done. This is berfect time for them to bring this game back from the dead used to love it back in the day!

Comments are closed.