Professional Sculpting in Virtual Reality with Oculus Medium

Professional Sculpting in Virtual Reality with Oculus Medium




We invite the incredibly talented CG artist Dominic Qwek to give us a sculpting demo in Oculus Medium and chat with us about the …

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45 Comments

  1. adobe medium sucks ..all the tools are striped and water down
    less options less customizing abode has killed this software with soo much potential

  2. Norm I really appreciate your level of knowledge when you do these interviews. You never ask dumb questions and are able to follow along well, even when it's something like digital sculpting. Props to you.

  3. I was watching this and was thinking about working with others, and when they were talking about it, they didn't come to the same conclusion;
    You can have anyone move the model around in their hmd, but the way that's represented to others, is to have their headset be the part that moves. So it could be upside down on the other side of the model, then call you over, and you could see if they're pointing at something.

  4. This guy is average at best, definitely not great at all. Give this to Kris Costa and guys like him, you'll get magic, not half assed crap like what this guy does.

  5. This entire video could've been done in 2D Zbrush in about a minute. :/ I want VR sculpting to be great but it's so far it's waaaay too behind. I'd rather see Pixologic get into VR. They are crazy programmers…

  6. These Tilbrush/Kodon/Medium editor programs are too 'kiddie pool' to be anything more than tech demos, akin to Google Sketchbook*. Without Select, Copy, Paste you're not even really trying IMO. And If you want to be serious like Zbrush/Illustrator/Maya then you'll need to add BOOLEAN OPERATIONS to these painter/sculptor programs. Add vector manipulation and Consolidation and you might have a new industry contender on your hands. Add more complicated manipulations like Array and Revolve and you may have given us real Power to turn imagination into (Virtual) Reality.

    However that means taking a risk on a potentially gimmicky piece of Tech. It takes companies and people with the resources who are willing to put in the time and risk that will turn the Vive into more than just an admittedly really expensive distraction..

    …which i love to death, and Tiltbrush is genuinely an awesome time every time, I am just sad because i see so much wasted potential in these apps. The jump in power for them is so close and so significant i don't see how it isn't worth the effort.

    *Boolean operations refer to taking multiple shapes and combining, subtracting from or creating a new object from the intersection of the shapes. http://write.flossmanuals.net/contributors-guide-to-brl-cad/feature-overview/static/csg.png
    http://help.autodesk.com/cloudhelp/2016/ENU/AutoCAD-Core/images/GUID-1C31FCED-9999-4012-B6F9-518D00711466.gif
    ** Admittedly Sketchbook is relatively powerful for what it is, a 3D equivalent of a drawing on a napkin.

  7. When he was pulling the testicles out with basically the snake hook brush is that full 3d controll? it seemed soo whitch is realy cool as doing that in non vr would result in a single plane of dimension , so multiple strokes would be needed. This is the only kinda place i see vr acualy being usfull, with full 3d reaching into the scene. If your just using a gun pointer as ur mouse curser with a headset on its just a gimic.

  8. Having multiple people working on something in this would be quite cool. I would imagine that it would just sync up the details in real time with each user on there won perspective. so then u could have someone on the testicles , someone on the legs someone adding more detail somewhere else. Would bee cool but mabie a bit of a gimmick. I still feel like most of what he is doing could be achieved with a traditional monitor with head tracking so if u moved your head it would react as if u were looking through a window with a model in it.

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