Meta Connect Livestream 2022 – Quest Pro Coming Soon?

Meta Connect Livestream 2022 - Quest Pro Coming Soon?




Join me live for the Meta Connect 2022 Keynote! Meta Connect is the yearly event where Meta share their latest innovations in …

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About the Author: Virtual Reality Oasis

28 Comments

  1. So you guys can pay eventually not to have commercials running while u walk down the street, looking at the street but better in meta world lol pmsl
    Get a life guys get a life

    What about the business guys they want that get confused in meetings on 27 th floor and walk off balcony lol

    At least they can wink on the way down the avatars will be spectacularâ€Ļ. Who gives a flyingâ€Ļ.the liability this system will cause will be the best years in law firms as people go after meta with god knows what they come up with .

  2. Why is avatar so important
    I’m 52 but don’t get it , don’t judge people by first impressions or looks in real life this crap it’s the opposite, so that’s fake too complete garbage

  3. 1499$â€Ļ hard pass at that point get a quest 2 and prolly fit in a decent gaming pc for that price who is really gona wear this for 8-10hrs working a job.. let’s be real people don’t even wanna work 5hrs in real life they ain’t gona do it in VRâ€Ļ they need to keep it social n gaming.. they are doing way too much with this

  4. “None of this MetaVerse from Sony”
    Watch them bring back PS Home, those PS Stars collectibles were a huge sign of that, and I’ll laugh if they announce Fortnite (the biggest Metaverse).

  5. Where’s the investments? Did you not see all the studio acquisitions? The billions they mentioned was software revenue for devs, not Meta’s revenue, to convince devs of making more games. And GTA was announced with just a logo last year, can’t expect that this soon. Ubisoft’s games went multiple years being silent before cancelling, all the while never having gone into full production, at least with Rockstar you know they’re not dicking around.

  6. Started to watch this live then had to come back later on, I have to say overall the tech does look promising (from an all tech perspective):
    – the idea of having Microsoft as apart of the headset sounds like a really interesting idea though I do wonder how it's actually going to work, will it be the start of a new computer age that is paid for once and stored on the headset or is what is being offered on a subscription basis (such as the computer OS system for headset is just on an account server relay) and also would it just be available to businesses as it seems to state?
    – Quest Pro â™Ĩī¸đŸ‘Œ classy and modern and im liking the fact they have the battery part to the back of the headset and the option to add or remove blinders that help with both emersion and awareness of environment IRL (two headsets come to mind with this tho: pico 4 and Microsofts own Hololens).
    – The controllers look and sound like they are on another level with what was it mini computers and cameras to simuaniously track themselves is just mind blowing, I can't wait to see the tracking magic on those!
    – Though what really gets me excited Is the inner cameras for face tracking, you add that to game development for menus and integrated focus, that would be something to shout about, what with mind control for vr seemingly around the corner.
    – the legs for horizon worlds, yup I'm in no way surprised 😅 tho to say they are the first to have them is just one of a few major oversights (I understand that they want it to be as close to actual movement but) when there's VRchat and a few game titles that have leg movement.. its "hard" to take Meta at face value on this.
    – Same with the kodac avatars they in someway feel scary, just the idea of your physical form in the form of data in the virtual world.. tho I get it for work purposes, tho the aspects of keeping that data as securely yours could have damaging consequences if not properly protected..
    I myself would rather be more comfortable with my own choice of avatar (still with the understanding that damaging consequences can still apply to custom avatars too).
    – video avatar calls, this goes 2 ways, in some places I get it isn't needed, like when you actually want to see the person you are having a serious conversation with, tho I can also get why this could get popular if say you aren't having the best day, hairs a mess and there's a lot of breakouts on your face so you don't feel your best.. so overall not really surprising to me but at the same time I'm not in extreme agreement for either side on it either.
    – overall, I would be very interested in buying the quest Pro, though not for the price they mentioned.

  7. Not to sound mean but why doesn’t he just hire an actor to give these presentations? He seems awkward and nobody apparently likes him. Just a suggestion

  8. I wouldn’t mind dropping the money for it if I was financially stable, it’s a fairly priced high end device like any other high end tech, such as the Index or expensive graphics cards. Nothing about it seems egregious, it could’ve been 2-3 grand.

  9. Definitely business focused, so what are your thoughts on the pro, worth getting as a gamer? Can't say it's really got me excited. As you said "for me it's all about gaming".

  10. what if dameo had an ar player that would allow the backdrop for everyone to be the same as the ar one. it would allow it to have a late night dnd over at a friends house experience

  11. having an ar version of beat saber is a cool idea. hopefully it would show the room you are in to the person you are playing with in vr. have the game being more accessible is always a good thing.

  12. one of the things that flat panel gaming is lacking is the fact you cant see the expressions of the other people. so a lot of context is lost when talking or communicating over the internet. vr with facial feature would bring a new dynamic to gaming because you can understand your opponents or teammates a lot better. it can change a joke from trying to be funny to thinking someone is just being a jerk it all depends on context and seeing if someone is smiling or mad or .ect you can bring social aspects in to gaming at a level never seen before.

  13. "Other virtual reality systems don't have them either".

    Excuse the fuck out of me but a simple search for "vrchat" proves this wrong instantly. And it's free. And even if you didn't drop the money for full body motion tracking, it still does legs on avatars (provided the person who made the avatar gave it legs, of course!) and it looks perfectly fine.

    And VRC isn't the only platform to do it. Blade and Sorcery has them. Beat Saber can do them if you have the avatar mod installed. And there's a bunch of other examples out there too, almost too numerous to mention these days.

    It may be hard for YOU, Zuckie, but it's not hard.

  14. Great video, thanks! I agree, I don't know if I'd jump in based on what they showed – but we know that with the Quest 2, Meta is very good and pushing the hardware to it's limits and constantly doing updates that drive it forward. So I imagine it'll be the same with this, where just using that hardware, the processor, those controllers and passthrough, there's a ton of things that will be seen in the coming year that might make this a must-have. But it just doesn't feel that way today at launch.

  15. Lol Mike, you really don't seem to like integration of avatars outside of VR. But it really does make sense that your avatar can step outside VR into the real world. For some people who want to make reels but keep their anonymity, their avatar can be their face to the public without revealing their real face. Or you can video chat inside VR with someone who doesn't have VR yet. Plus, it makes an awesome advertisement for what VR/AR can do to people that don't have it.

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