CYBERPUNK 2077 VR on a 4090 is MINDBLOWING // INSANE VR GRAPHICS!

CYBERPUNK 2077 VR on a 4090 is MINDBLOWING // INSANE VR GRAPHICS!




FINALLY, the Cyberpunk 2077 VR mod has reached it’s full potential when paired with an RTX 4090, my mind has officially been …

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About the Author: Beardo Benjo

27 Comments

  1. What cpu do you have sorry if you mentioned this just wondering how close mine will be i dont own the game yet, 32g ram enough for this sort of quality

  2. yes, your VR-ready-pc must easily reach 120 fps in flat-mode in 1366x-resolutions, or your VR headset will likely not reach 60-70 fps.
    and reaching such high frame-rates with high texture details, anisotrophy, antialiasing and raytracing is a challenge.
    I tried it with a 3080 with reshade, BUT without dlss and with basic raytracingonly half of the screen has any depth-buffer in it (8gb vram is not enough), and with dlss, the depth buffer is a mess because the UI messes it up like its a broken tv screen. for the reshade approach, you need low-quality dlss and raytracing disabled and much lowr quality serttings to work AT ALL in vr (otr the depth buffer will be WAY too buggy)

    vr headsets need 2x to 4x the resolution of a similar flat display AND the game/pc needs to calculate 2 view-frustums, and all of that easily takes up 2x as much memory and processing power.

    DLSS upscaling in cyberspunk1066 tends to be VERY bad in lower-quality-settings, because the game is a buggy rushed crunched mess full of hacks, made by hacks, so that upscaling is not as good.

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